Discord Activities running on desktop

Launching Casual Games in a Place Nobody Asked for Them (Yet)

We brought synchronous, casual games to Discord's voice platform, unlocking new revenue, reactivating voice channels, and planting the seeds for a developer ecosystem.

The Challenge

In 2021, the team from Ubiquity6/Backyard scaled our pandemic social gaming product from an alpha version to over 1 million MAU in just over 8 months. Soon after, we were acquired into Discord and we were tasked with integrating our casual games into the much-beloved Discord platform. Discord's infrastructure was optimized for synchronous voice and chat — but we saw an opportunity to deepen engagement by layering in lightweight, casual gaming. The problem? There was no real estate for it, few shared UI patterns, and no appetite for complexity. The solution had to feel like Discord — fast, social, and invisible until it mattered.

Key Insight

Through early research and past learnings from our Backyard acquisition, we knew one thing: people play when it’s easy and frictionless. We found:

Users don’t want games in Discord. They want reasons to stay in Discord longer — games were a means to connection.

Design Approach

As the lead designer, I drove the UX from initial concept through global launch — including research synthesis, interaction design, monetization UI, and stakeholder alignment.

Framing Hypotheses

Strategic Constraints

Shipping Strategy

Phase 1: Baseline Engagement (Alpha)

We launched a test bundle to 15% of servers (<100 members) to measure adoption. Entry points were added to the RTC panel and video UI. Result: 35% activation rate, far exceeding our 20% goal.

Activities launcher from control UI
Activities launcher embedded in RTC controls

Phase 2: Willingness to Pay (Beta)

Next, we tested monetization by bundling Activities into server-level Boosts. We introduced a paid menu and “rotating free” game concept. We kept visuals aligned with Discord’s design system but leaned into new patterns for upsell and value communication.

Boost-gated activity menu
Boost-gated activity menu with upsell prompt

Result: low six-figure MRR gain, and a 12% lift in Level 1 server boosting.

Evolution & Launch

Over the following months, I led design for:

Animated shelf evolution
The updated Activity Shelf + Mini Shelf in final shipped version

From Server Gating → User Gating

Later, we pivoted from server-based Boosting to individual Nitro access. I collaborated with PMs and engineers to ensure this rollout was seamless and predictable — rethinking UX flows, tooltips, and modals accordingly.

the transition from server gating to user gating in images - left: server gating through boosting, right: user gating through nitro
The evolution from server gating via Boosting to user gating via Nitro

📈 Outcomes

  • MRR growth vs forecast
  • 30%+ week-one retention on Activities servers
  • 12%+ boost engagement lift during beta
  • 0% negative impact on core metrics at launch

Reflections

This project was a masterclass in balancing innovation with platform constraints. We didn't just ship a game platform — we introduced a new layer of community connection. I grew as a systems thinker, partner to engineering, and advocate for product-led monetization.

Bonus

Discord Activities was featured in TechRadar as one of the platform’s most inventive additions:

Discord Activities
TechRadar Feature
Discord Activities might be its most ingenious addition yet

Read more about how Discord is innovating with its new Activities feature. This might be a game-changer!